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传奇脚本改造装备-3脚本命令装备加星不满意可以

传奇脚本改造装备-3脚本命令装备加星不满意可以

传奇脚本改造装备-3脚本命令装备加星不满意可以

作者:传奇之家类别:开区脚本

更新:2022-08-27查看次数:98

   [@main]

   #IF

   #Act

   MOV S$衣服名称 <$DRESS>

   MOV S$武器名称 <$WEAPON>

   MOV S$头盔名称 <$HELMET>

   MOV S$项链名称 <$NECKLACE>

   MOV S$左手名称 <$ARMRING_R>

   MOV S$右手名称 <$ARMRING_L>

   MOV S$左戒名称 <$RING_R>

   MOV S$右戒名称 <$RING_L>

   MOV S$靴子名称 <$BOOTS>

   MOV S$腰带名称 <$BELT>

   MOV S$勋章名称 <$RIGHTHAND>

   MOV S$宝石名称 <$CHARM>

   MOV S$衣服名称A <$DRESS>

   MOV S$武器名称A <$WEAPON>

   MOV S$头盔名称A <$HELMET>

   MOV S$项链名称A <$NECKLACE>

   MOV S$左手名称A <$ARMRING_R>

   MOV S$右手名称A <$ARMRING_L>

   MOV S$左戒名称A <$RING_R>

   MOV S$右戒名称A <$RING_L>

   MOV S$靴子名称A <$BOOTS>

   MOV S$腰带名称A <$BELT>

   MOV S$勋章名称A <$RIGHTHAND>

   MOV S$宝石名称A <$CHARM>

   SetStringBlank <$STR(S$衣服名称)> 20 1

   SetStringBlank <$STR(S$武器名称)> 20 1

   SetStringBlank <$STR(S$头盔名称)> 20 1

   SetStringBlank <$STR(S$项链名称)> 20 1

   SetStringBlank <$STR(S$左手名称)> 20 1

   SetStringBlank <$STR(S$右手名称)> 20 1

   SetStringBlank <$STR(S$左戒名称)> 20 1

   SetStringBlank <$STR(S$右戒名称)> 20 1

   SetStringBlank <$STR(S$靴子名称)> 20 1

   SetStringBlank <$STR(S$腰带名称)> 20 1

   SetStringBlank <$STR(S$勋章名称)> 20 1

   SetStringBlank <$STR(S$宝石名称)> 20 1

   #say

   \

   <装备加星不满意可以点击打造,每次需要一颗/SCOLOR=87><[打造石]/SCOLOR=116>\

   \

   <[衣服]/SCOLOR=150> <打造/@衣服改造>:{<$STR(S$衣服名称)>/SCOLOR=210}<[武器]/SCOLOR=150> <打造/@武器改造>:{<$STR(S$武器名称)>/SCOLOR=210}\

   <[头盔]/SCOLOR=150> <打造/@头盔改造>:{<$STR(S$头盔名称)>/SCOLOR=210}<[项链]/SCOLOR=150> <打造/@项链改造>:{<$STR(S$项链名称)>/SCOLOR=210}\

   <[左手]/SCOLOR=150> <打造/@左手改造>:{<$STR(S$左手名称)>/SCOLOR=210}<[右手]/SCOLOR=150> <打造/@右手改造>:{<$STR(S$右手名称)>/SCOLOR=210}\

   <[左戒]/SCOLOR=150> <打造/@左戒改造>:{<$STR(S$左戒名称)>/SCOLOR=210}<[右戒]/SCOLOR=150> <打造/@右戒改造>:{<$STR(S$右戒名称)>/SCOLOR=210}\

   <[腰带]/SCOLOR=150> <打造/@腰带改造>:{<$STR(S$腰带名称)>/SCOLOR=210}<[靴子]/SCOLOR=150> <打造/@靴子改造>:{<$STR(S$靴子名称)>/SCOLOR=210}\

   <[勋章]/SCOLOR=150> <打造/@勋章改造>:{<$STR(S$勋章名称)>/SCOLOR=210}<[宝石]/SCOLOR=150> <打造/@宝石改造>:{<$STR(S$宝石名称)>/SCOLOR=210}\\

   \

   \

   \

   [@宝石改造]

   #IF

   NOT CHECKUSEITEM 12

   #ACT

   MESSAGEBOX \\这地方带装备了么?

   break

   #IF

   NOT CheckContainsTextListEx ..\QuestDiary\数据文件\品鉴抽取\装备名称.txt <$CHARM>

   #ACT

   MESSAGEBOX \\此物品禁止改造!

   break

   #IF

   checkitem 打造石 1

   random 300

   #ACT

   Take 打造石 1

   MOV S10

   MOV S11 <$CURRTEMNAME>

   GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

   CHANGECUSTOMITEMTEXT 12 上古品鉴*8星

   CHANGECUSTOMITEMTEXTCOLOR 11 250

   CHANGECUSTOMITEMABIL 12 0 0 70

   CHANGECUSTOMITEMABIL 12 0 1 <$STR(S10)>

   ;CHANGECUSTOMITEMABIL 12 1 1 <$STR(S10)>

   CHANGECUSTOMITEMVALUE 12 0 = 48

   CHANGECUSTOMITEMABIL 12 0 2 0

   ChangeItemUpgradeCount 12 = 8

   SENDUPGRADEITEM

   MESSAGEBOX \\装备重生成功,星级为:★★★★★★★★

   SendMsg 0 {上古评鉴ぐ151:0:1}:{%s227:0:1}福星降临鉴定出{[八星]154:0:1}的{[<$STR(S11)>]250:0:1}

   break

   #IF

   checkitem 打造石 1

   random 200

   #ACT

   Take 打造石 1

   MOV S10

   MOV S11 <$CURRTEMNAME>

   GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

   CHANGECUSTOMITEMTEXT 12 上古品鉴*7星

   CHANGECUSTOMITEMTEXTCOLOR 11 250

   CHANGECUSTOMITEMABIL 12 0 0 70

   CHANGECUSTOMITEMABIL 12 0 1 <$STR(S10)>

   ;CHANGECUSTOMITEMABIL 12 1 1 <$STR(S10)>

   CHANGECUSTOMITEMVALUE 12 0 = 32

   CHANGECUSTOMITEMABIL 12 0 2 0

   ChangeItemUpgradeCount 12 = 7

   SENDUPGRADEITEM

   MESSAGEBOX \\装备重生成功,星级为:★★★★★★★

   SendMsg 0 {上古评鉴ぐ151:0:1}:{%s227:0:1}福星降临鉴定出{[七星]154:0:1}的{[<$STR(S11)>]250:0:1}

   break

   #IF

   checkitem 打造石 1

   random 100

   #ACT

   Take 打造石 1

   MOV S10

   MOV S11 <$CURRTEMNAME>

   GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

   CHANGECUSTOMITEMTEXT 12 上古品鉴*6星

   CHANGECUSTOMITEMTEXTCOLOR 11 250

   CHANGECUSTOMITEMABIL 12 0 0 70

   CHANGECUSTOMITEMABIL 12 0 1 <$STR(S10)>

   ;CHANGECUSTOMITEMABIL 12 1 1 <$STR(S10)>

   CHANGECUSTOMITEMVALUE 12 0 = 22

   CHANGECUSTOMITEMABIL 12 0 2 0

   ChangeItemUpgradeCount 12 = 6

   SENDUPGRADEITEM

   MESSAGEBOX \\装备重生成功,星级为:★★★★★★

   SendMsg 0 {上古评鉴ぐ151:0:1}:{%s227:0:1}福星降临鉴定出{[六星]154:0:1}的{[<$STR(S11)>]250:0:1}

   break

   #IF

   checkitem 打造石 1

   random 50

   #ACT

   Take 打造石 1

   MOV S10

   MOV S11 <$CURRTEMNAME>

   GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

   CHANGECUSTOMITEMTEXT 12 上古品鉴*5星

   CHANGECUSTOMITEMTEXTCOLOR 11 250

   CHANGECUSTOMITEMABIL 12 0 0 70

   CHANGECUSTOMITEMABIL 12 0 1 <$STR(S10)>

   ;CHANGECUSTOMITEMABIL 12 1 1 <$STR(S10)>

   CHANGECUSTOMITEMVALUE 12 0 = 15

   CHANGECUSTOMITEMABIL 12 0 2 0

   ChangeItemUpgradeCount 12 = 5

   SENDUPGRADEITEM

   MESSAGEBOX \\装备重生成功,星级为:★★★★★

   SendMsg 0 {上古评鉴ぐ151:0:1}:{%s227:0:1}福星降临鉴定出{[五星]154:0:1}的{[<$STR(S11)>]250:0:1}

   break

   #IF

   checkitem 打造石 1

   random 15

   #ACT

   Take 打造石 1

   MOV S10

   MOV S11 <$CURRTEMNAME>

   GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

   CHANGECUSTOMITEMTEXT 12 上古品鉴*4星

   CHANGECUSTOMITEMTEXTCOLOR 11 250

   CHANGECUSTOMITEMABIL 12 0 0 70

   CHANGECUSTOMITEMABIL 12 0 1 <$STR(S10)>

   ;CHANGECUSTOMITEMABIL 12 1 1 <$STR(S10)>

   CHANGECUSTOMITEMVALUE 12 0 = 10

   CHANGECUSTOMITEMABIL 12 0 2 0

   ChangeItemUpgradeCount 12 = 4

   SENDUPGRADEITEM

   MESSAGEBOX \\装备重生成功,星级为:★★★★

   SendMsg 0 {上古评鉴ぐ151:0:1}:{%s227:0:1}福星降临鉴定出{[四星]154:0:1}的{[<$STR(S11)>]250:0:1}

   break

   #IF

   checkitem 打造石 1

   random 4

   #ACT

   Take 打造石 1

   MOV S10 0

   GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

   CHANGECUSTOMITEMTEXT 12 上古品鉴*3星

   CHANGECUSTOMITEMTEXTCOLOR 11 250

   CHANGECUSTOMITEMABIL 12 0 0 70

   CHANGECUSTOMITEMABIL 12 0 1 <$STR(S10)>

   ;CHANGECUSTOMITEMABIL 12 1 1 <$STR(S10)>

   CHANGECUSTOMITEMVALUE 12 0 = 7

   CHANGECUSTOMITEMABIL 12 1 2 0

   ChangeItemUpgradeCount 12 = 3

   SENDUPGRADEITEM

   MESSAGEBOX \\装备重生成功,星级为:★★★

   break

   #IF

   checkitem 打造石 1

   random 2

   #ACT

   Take 打造石 1

   MOV S10 0

   GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

   CHANGECUSTOMITEMTEXT 12 上古品鉴*2星

   CHANGECUSTOMITEMTEXTCOLOR 11 250

   CHANGECUSTOMITEMABIL 12 0 0 70

   CHANGECUSTOMITEMABIL 12 0 1 <$STR(S10)>

   ;CHANGECUSTOMITEMABIL 12 1 1 <$STR(S10)>

   CHANGECUSTOMITEMVALUE 12 0 = 5

   CHANGECUSTOMITEMABIL 12 1 2 0

   ChangeItemUpgradeCount 12 = 2

   SENDUPGRADEITEM

   MESSAGEBOX \\装备重生成功,星级为:★★

   break

   #IF

   checkitem 打造石 1

   random 1

   #ACT

   Take 打造石 1

   MOV S10 0

   GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

   CHANGECUSTOMITEMTEXT 12 上古品鉴*1星

   CHANGECUSTOMITEMTEXTCOLOR 11 250

   CHANGECUSTOMITEMABIL 12 0 0 70

   CHANGECUSTOMITEMABIL 12 0 1 <$STR(S10)>

   ;CHANGECUSTOMITEMABIL 12 1 1 <$STR(S10)>

   CHANGECUSTOMITEMVALUE 12 0 = 3

   CHANGECUSTOMITEMABIL 12 0 2 0

   ChangeItemUpgradeCount 12 = 1

   SENDUPGRADEITEM

   MESSAGEBOX \\装备重生成功,星级为:★

   break

   #ELSEACT

   MESSAGEBOX \\重生失败:原因如下\\1.您没有打造石一个\\2.请集齐以上材料在来找我吧!

   break

   [@靴子改造]

   #IF

   NOT CHECKUSEITEM 11

   #ACT

   MESSAGEBOX \\这地方带装备了么?

   break

   #IF

   NOT CheckContainsTextListEx ..\QuestDiary\数据文件\品鉴抽取\装备名称.txt <$BOOTS>

   #ACT

   MESSAGEBOX \\此物品禁止改造!

   break

   #IF

   checkitem 打造石 1

   random 300

   #ACT

   Take 打造石 1

   MOV S10

   MOV S11 <$CURRTEMNAME>

   GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

   CHANGECUSTOMITEMTEXT 11 上古品鉴*8星

   CHANGECUSTOMITEMTEXTCOLOR 11 250

   CHANGECUSTOMITEMABIL 11 0 0 70

   CHANGECUSTOMITEMABIL 11 0 1 <$STR(S10)>

   ;CHANGECUSTOMITEMABIL 11 1 1 <$STR(S10)>

   CHANGECUSTOMITEMVALUE 11 0 = 48

   CHANGECUSTOMITEMABIL 11 0 2 0

   ChangeItemUpgradeCount 11 = 8

   SENDUPGRADEITEM

   MESSAGEBOX \\装备重生成功,星级为:★★★★★★★★

   SendMsg 0 {上古评鉴ぐ151:0:1}:{%s227:0:1}福星降临鉴定出{[八星]154:0:1}的{[<$STR(S11)>]250:0:1}

   break

   #IF

   checkitem 打造石 1

   random 200

   #ACT

   Take 打造石 1

   MOV S10

   MOV S11 <$CURRTEMNAME>

   GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

   CHANGECUSTOMITEMTEXT 11 上古品鉴*7星

   CHANGECUSTOMITEMTEXTCOLOR 11 250

   CHANGECUSTOMITEMABIL 11 0 0 70

   CHANGECUSTOMITEMABIL 11 0 1 <$STR(S10)>

   ;CHANGECUSTOMITEMABIL 11 1 1 <$STR(S10)>

   CHANGECUSTOMITEMVALUE 11 0 = 32

   CHANGECUSTOMITEMABIL 11 0 2 0

   ChangeItemUpgradeCount 11 = 7

   SENDUPGRADEITEM

   MESSAGEBOX \\装备重生成功,星级为:★★★★★★★

   SendMsg 0 {上古评鉴ぐ151:0:1}:{%s227:0:1}福星降临鉴定出{[七星]154:0:1}的{[<$STR(S11)>]250:0:1}

   break

   #IF

   checkitem 打造石 1

   random 100

   #ACT

   Take 打造石 1

   MOV S10

   MOV S11 <$CURRTEMNAME>

   GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

   CHANGECUSTOMITEMTEXT 11 上古品鉴*6星

   CHANGECUSTOMITEMTEXTCOLOR 11 250

   CHANGECUSTOMITEMABIL 11 0 0 70

   CHANGECUSTOMITEMABIL 11 0 1 <$STR(S10)>

   ;CHANGECUSTOMITEMABIL 11 1 1 <$STR(S10)>

   CHANGECUSTOMITEMVALUE 11 0 = 22

   CHANGECUSTOMITEMABIL 11 0 2 0

   ChangeItemUpgradeCount 11 = 6

   SENDUPGRADEITEM

   MESSAGEBOX \\装备重生成功,星级为:★★★★★★

   SendMsg 0 {上古评鉴ぐ151:0:1}:{%s227:0:1}福星降临鉴定出{[六星]154:0:1}的{[<$STR(S11)>]250:0:1}

   break

   #IF

   checkitem 打造石 1

   random 50

   #ACT

   Take 打造石 1

   MOV S10

   MOV S11 <$CURRTEMNAME>

   GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

   CHANGECUSTOMITEMTEXT 11 上古品鉴*5星

   CHANGECUSTOMITEMTEXTCOLOR 11 250

   CHANGECUSTOMITEMABIL 11 0 0 70

   CHANGECUSTOMITEMABIL 11 0 1 <$STR(S10)>

   ;CHANGECUSTOMITEMABIL 11 1 1 <$STR(S10)>

   CHANGECUSTOMITEMVALUE 11 0 = 15

   CHANGECUSTOMITEMABIL 11 0 2 0

   ChangeItemUpgradeCount 11 = 5

   SENDUPGRADEITEM

   MESSAGEBOX \\装备重生成功,星级为:★★★★★

   SendMsg 0 {上古评鉴ぐ151:0:1}:{%s227:0:1}福星降临鉴定出{[五星]154:0:1}的{[<$STR(S11)>]250:0:1}

   break

   #IF

   checkitem 打造石 1

   random 15

   #ACT

   Take 打造石 1

   MOV S10

   MOV S11 <$CURRTEMNAME>

   GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

   CHANGECUSTOMITEMTEXT 11 上古品鉴*4星

   CHANGECUSTOMITEMTEXTCOLOR 11 250

   CHANGECUSTOMITEMABIL 11 0 0 70

   CHANGECUSTOMITEMABIL 11 0 1 <$STR(S10)>

   ;CHANGECUSTOMITEMABIL 11 1 1 <$STR(S10)>

   CHANGECUSTOMITEMVALUE 11 0 = 10

   CHANGECUSTOMITEMABIL 11 0 2 0

   ChangeItemUpgradeCount 11 = 4

   SENDUPGRADEITEM

   MESSAGEBOX \\装备重生成功,星级为:★★★★

   SendMsg 0 {上古评鉴ぐ151:0:1}:{%s227:0:1}福星降临鉴定出{[四星]154:0:1}的{[<$STR(S11)>]250:0:1}

   break

   #IF

   checkitem 打造石 1

   random 4

   #ACT

   Take 打造石 1

   MOV S10 0

   GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

   CHANGECUSTOMITEMTEXT 11 上古品鉴*3星

   CHANGECUSTOMITEMTEXTCOLOR 11 250

   CHANGECUSTOMITEMABIL 11 0 0 70

   CHANGECUSTOMITEMABIL 11 0 1 <$STR(S10)>

   ;CHANGECUSTOMITEMABIL 11 1 1 <$STR(S10)>

   CHANGECUSTOMITEMVALUE 11 0 = 7

   CHANGECUSTOMITEMABIL 11 1 2 0

   ChangeItemUpgradeCount 11 = 3

   SENDUPGRADEITEM

   MESSAGEBOX \\装备重生成功,星级为:★★★

   break

   #IF

   checkitem 打造石 1

   random 2

   #ACT

   Take 打造石 1

   MOV S10 0

   GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

   CHANGECUSTOMITEMTEXT 11 上古品鉴*2星

   CHANGECUSTOMITEMTEXTCOLOR 11 250

   CHANGECUSTOMITEMABIL 11 0 0 70

   CHANGECUSTOMITEMABIL 11 0 1 <$STR(S10)>

   ;CHANGECUSTOMITEMABIL 11 1 1 <$STR(S10)>

   CHANGECUSTOMITEMVALUE 11 0 = 5

   CHANGECUSTOMITEMABIL 11 1 2 0

   ChangeItemUpgradeCount 11 = 2

   SENDUPGRADEITEM

   MESSAGEBOX \\装备重生成功,星级为:★★

   break

   #IF

   checkitem 打造石 1

   random 1

   #ACT

   Take 打造石 1

   MOV S10 0

   GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

   CHANGECUSTOMITEMTEXT 11 上古品鉴*1星

   CHANGECUSTOMITEMTEXTCOLOR 11 250

   CHANGECUSTOMITEMABIL 11 0 0 70

   CHANGECUSTOMITEMABIL 11 0 1 <$STR(S10)>

   ;CHANGECUSTOMITEMABIL 11 1 1 <$STR(S10)>

   CHANGECUSTOMITEMVALUE 11 0 = 3

   CHANGECUSTOMITEMABIL 11 0 2 0

   ChangeItemUpgradeCount 11 = 1

   SENDUPGRADEITEM

   MESSAGEBOX \\装备重生成功,星级为:★

   break

   #ELSEACT

   MESSAGEBOX \\重生失败:原因如下\\1.您没有打造石一个\\2.请集齐以上材料在来找我吧!

   break

   [@腰带改造]

   #IF

   NOT CHECKUSEITEM 10

   #ACT

   MESSAGEBOX \\这地方带装备了么?

   break

   #IF

   NOT CheckContainsTextListEx ..\QuestDiary\数据文件\品鉴抽取\装备名称.txt <$BELT>

   #ACT

   MESSAGEBOX \\此物品禁止改造!

   break

   #IF

   checkitem 打造石 1

   random 300

   #ACT

   Take 打造石 1

   MOV S10

   MOV S11 <$CURRTEMNAME>

   GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

   CHANGECUSTOMITEMTEXT 10 上古品鉴*8星

   CHANGECUSTOMITEMTEXTCOLOR 10 250

   CHANGECUSTOMITEMABIL 10 0 0 70

   CHANGECUSTOMITEMABIL 10 0 1 <$STR(S10)>

   ;CHANGECUSTOMITEMABIL 10 1 1 <$STR(S10)>

   CHANGECUSTOMITEMVALUE 10 0 = 48

   CHANGECUSTOMITEMABIL 10 0 2 0

   ChangeItemUpgradeCount 10 = 8

   SENDUPGRADEITEM

   MESSAGEBOX \\装备重生成功,星级为:★★★★★★★★

   SendMsg 0 {上古评鉴ぐ151:0:1}:{%s227:0:1}福星降临鉴定出{[八星]154:0:1}的{[<$STR(S11)>]250:0:1}

   break

   #IF

   checkitem 打造石 1

   random 200

   #ACT

   Take 打造石 1

   MOV S10

   MOV S11 <$CURRTEMNAME>

   GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

   CHANGECUSTOMITEMTEXT 10 上古品鉴*7星

   CHANGECUSTOMITEMTEXTCOLOR 10 250

   CHANGECUSTOMITEMABIL 10 0 0 70

   CHANGECUSTOMITEMABIL 10 0 1 <$STR(S10)>

   ;CHANGECUSTOMITEMABIL 10 1 1 <$STR(S10)>

   CHANGECUSTOMITEMVALUE 10 0 = 32

   CHANGECUSTOMITEMABIL 10 0 2 0

   ChangeItemUpgradeCount 10 = 7

   SENDUPGRADEITEM

   MESSAGEBOX \\装备重生成功,星级为:★★★★★★★

   SendMsg 0 {上古评鉴ぐ151:0:1}:{%s227:0:1}福星降临鉴定出{[七星]154:0:1}的{[<$STR(S11)>]250:0:1}

   break

   #IF

   checkitem 打造石 1

   random 100

   #ACT

   Take 打造石 1

   MOV S10

   MOV S11 <$CURRTEMNAME>

   GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

   CHANGECUSTOMITEMTEXT 10 上古品鉴*6星

   CHANGECUSTOMITEMTEXTCOLOR 10 250

   CHANGECUSTOMITEMABIL 10 0 0 70

   CHANGECUSTOMITEMABIL 10 0 1 <$STR(S10)>

   ;CHANGECUSTOMITEMABIL 10 1 1 <$STR(S10)>

   CHANGECUSTOMITEMVALUE 10 0 = 22

   CHANGECUSTOMITEMABIL 10 0 2 0

   ChangeItemUpgradeCount 10 = 6

   SENDUPGRADEITEM

   MESSAGEBOX \\装备重生成功,星级为:★★★★★★

   SendMsg 0 {上古评鉴ぐ151:0:1}:{%s227:0:1}福星降临鉴定出{[六星]154:0:1}的{[<$STR(S11)>]250:0:1}

   break

   #IF

   checkitem 打造石 1

   random 50

   #ACT

   Take 打造石 1

   MOV S10

   MOV S11 <$CURRTEMNAME>

   GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

   CHANGECUSTOMITEMTEXT 10 上古品鉴*5星

   CHANGECUSTOMITEMTEXTCOLOR 10 250

   CHANGECUSTOMITEMABIL 10 0 0 70

   CHANGECUSTOMITEMABIL 10 0 1 <$STR(S10)>

   ;CHANGECUSTOMITEMABIL 10 1 1 <$STR(S10)>

   CHANGECUSTOMITEMVALUE 10 0 = 15

   CHANGECUSTOMITEMABIL 10 0 2 0

   ChangeItemUpgradeCount 10 = 5

   SENDUPGRADEITEM

   MESSAGEBOX \\装备重生成功,星级为:★★★★★

   SendMsg 0 {上古评鉴ぐ151:0:1}:{%s227:0:1}福星降临鉴定出{[五星]154:0:1}的{[<$STR(S11)>]250:0:1}

   break

   #IF

   checkitem 打造石 1

   random 15

   #ACT

   Take 打造石 1

   MOV S10

   MOV S11 <$CURRTEMNAME>

   GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

   CHANGECUSTOMITEMTEXT 10 上古品鉴*4星

   CHANGECUSTOMITEMTEXTCOLOR 10 250

   CHANGECUSTOMITEMABIL 10 0 0 70

   CHANGECUSTOMITEMABIL 10 0 1 <$STR(S10)>

   ;CHANGECUSTOMITEMABIL 10 1 1 <$STR(S10)>

   CHANGECUSTOMITEMVALUE 10 0 = 10

   CHANGECUSTOMITEMABIL 10 0 2 0

   ChangeItemUpgradeCount 10 = 4

   SENDUPGRADEITEM

   MESSAGEBOX \\装备重生成功,星级为:★★★★

   SendMsg 0 {上古评鉴ぐ151:0:1}:{%s227:0:1}福星降临鉴定出{[四星]154:0:1}的{[<$STR(S11)>]250:0:1}

   break

   #IF

   checkitem 打造石 1

   random 4

   #ACT

   Take 打造石 1

   MOV S10 0

   GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

   CHANGECUSTOMITEMTEXT 10 上古品鉴*3星

   CHANGECUSTOMITEMTEXTCOLOR 10 250

   CHANGECUSTOMITEMABIL 10 0 0 70

   CHANGECUSTOMITEMABIL 10 0 1 <$STR(S10)>

   ;CHANGECUSTOMITEMABIL 10 1 1 <$STR(S10)>

   CHANGECUSTOMITEMVALUE 10 0 = 7

   CHANGECUSTOMITEMABIL 10 1 2 0

   ChangeItemUpgradeCount 10 = 3

   SENDUPGRADEITEM

   MESSAGEBOX \\装备重生成功,星级为:★★★

   break

   #IF

   checkitem 打造石 1

   random 2

   #ACT

   Take 打造石 1

   MOV S10 0

   GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

   CHANGECUSTOMITEMTEXT 10 上古品鉴*2星

   CHANGECUSTOMITEMTEXTCOLOR 10 250

   CHANGECUSTOMITEMABIL 10 0 0 70

   CHANGECUSTOMITEMABIL 10 0 1 <$STR(S10)>

   ;CHANGECUSTOMITEMABIL 10 1 1 <$STR(S10)>

   CHANGECUSTOMITEMVALUE 10 0 = 5

   CHANGECUSTOMITEMABIL 10 1 2 0

   ChangeItemUpgradeCount 10 = 2

   SENDUPGRADEITEM

   MESSAGEBOX \\装备重生成功,星级为:★★

   break

   #IF

   checkitem 打造石 1

   random 1

   #ACT

   Take 打造石 1

   MOV S10 0

   GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

   CHANGECUSTOMITEMTEXT 10 上古品鉴*1星

   CHANGECUSTOMITEMTEXTCOLOR 10 250

   CHANGECUSTOMITEMABIL 10 0 0 70

   CHANGECUSTOMITEMABIL 10 0 1 <$STR(S10)>

   ;CHANGECUSTOMITEMABIL 10 1 1 <$STR(S10)>

   CHANGECUSTOMITEMVALUE 10 0 = 3

   CHANGECUSTOMITEMABIL 10 0 2 0

   ChangeItemUpgradeCount 10 = 1

   SENDUPGRADEITEM

   MESSAGEBOX \\装备重生成功,星级为:★

   break

   #ELSEACT

   MESSAGEBOX \\重生失败:原因如下\\1.您没有打造石一个\\2.请集齐以上材料在来找我吧!

   break

   [@左戒改造]

   #IF

   NOT CHECKUSEITEM 8

   #ACT

   MESSAGEBOX \\这地方带装备了么?

   break

   #IF

   NOT CheckContainsTextListEx ..\QuestDiary\数据文件\品鉴抽取\装备名称.txt <$RING_R>

   #ACT

   MESSAGEBOX \\此物品禁止改造!

   break

   #IF

   checkitem 打造石 1

   random 300

   #ACT

   Take 打造石 1

   MOV S10

   MOV S11 <$CURRTEMNAME>

   GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

   CHANGECUSTOMITEMTEXT 8 上古品鉴*8星

   CHANGECUSTOMITEMTEXTCOLOR 8 250

   CHANGECUSTOMITEMABIL 8 0 0 70

   CHANGECUSTOMITEMABIL 8 0 1 <$STR(S10)>

   ;CHANGECUSTOMITEMABIL 8 1 1 <$STR(S10)>

   CHANGECUSTOMITEMVALUE 8 0 = 48

   CHANGECUSTOMITEMABIL 8 0 2 0

   ChangeItemUpgradeCount 8 = 8

   SENDUPGRADEITEM

   MESSAGEBOX \\装备重生成功,星级为:★★★★★★★★

   SendMsg 0 {上古评鉴ぐ151:0:1}:{%s227:0:1}福星降临鉴定出{[八星]154:0:1}的{[<$STR(S11)>]250:0:1}

   break

   #IF

   checkitem 打造石 1

   random 200

   #ACT

   Take 打造石 1

   MOV S10

   MOV S11 <$CURRTEMNAME>

   GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

   CHANGECUSTOMITEMTEXT 8 上古品鉴*7星

   CHANGECUSTOMITEMTEXTCOLOR 8 250

   CHANGECUSTOMITEMABIL 8 0 0 70

   CHANGECUSTOMITEMABIL 8 0 1 <$STR(S10)>

   ;CHANGECUSTOMITEMABIL 8 1 1 <$STR(S10)>

   CHANGECUSTOMITEMVALUE 8 0 = 32

   CHANGECUSTOMITEMABIL 8 0 2 0

   ChangeItemUpgradeCount 8 = 7

   SENDUPGRADEITEM

   MESSAGEBOX \\装备重生成功,星级为:★★★★★★★

   SendMsg 0 {上古评鉴ぐ151:0:1}:{%s227:0:1}福星降临鉴定出{[七星]154:0:1}的{[<$STR(S11)>]250:0:1}

   break

   #IF

   checkitem 打造石 1

   random 100

   #ACT

   Take 打造石 1

   MOV S10

   MOV S11 <$CURRTEMNAME>

   GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

   CHANGECUSTOMITEMTEXT 8 上古品鉴*6星

   CHANGECUSTOMITEMTEXTCOLOR 8 250

   CHANGECUSTOMITEMABIL 8 0 0 70

   CHANGECUSTOMITEMABIL 8 0 1 <$STR(S10)>

   ;CHANGECUSTOMITEMABIL 8 1 1 <$STR(S10)>

   CHANGECUSTOMITEMVALUE 8 0 = 22

   CHANGECUSTOMITEMABIL 8 0 2 0

   ChangeItemUpgradeCount 8 = 6

   SENDUPGRADEITEM

   MESSAGEBOX \\装备重生成功传奇脚本,星级为:★★★★★★

   SendMsg 0 {上古评鉴ぐ151:0:1}:{%s227:0:1}福星降临鉴定出{[六星]154:0:1}的{[<$STR(S11)>]250:0:1}

   break

   #IF

   checkitem 打造石 1

   random 50

   #ACT

   Take 打造石 1

   MOV S10

   MOV S11 <$CURRTEMNAME>

   GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

   CHANGECUSTOMITEMTEXT 8 上古品鉴*5星

   CHANGECUSTOMITEMTEXTCOLOR 8 250

   CHANGECUSTOMITEMABIL 8 0 0 70

   CHANGECUSTOMITEMABIL 8 0 1 <$STR(S10)>

   ;CHANGECUSTOMITEMABIL 8 1 1 <$STR(S10)>

   CHANGECUSTOMITEMVALUE 8 0 = 15

   CHANGECUSTOMITEMABIL 8 0 2 0

   ChangeItemUpgradeCount 8 = 5

   SENDUPGRADEITEM

   MESSAGEBOX \\装备重生成功,星级为:★★★★★

   SendMsg 0 {上古评鉴ぐ151:0:1}:{%s227:0:1}福星降临鉴定出{[五星]154:0:1}的{[<$STR(S11)>]250:0:1}

   break

   #IF

   checkitem 打造石 1

   random 15

   #ACT

   Take 打造石 1

   MOV S10

   MOV S11 <$CURRTEMNAME>

   GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

   CHANGECUSTOMITEMTEXT 8 上古品鉴*4星

   CHANGECUSTOMITEMTEXTCOLOR 8 250

   CHANGECUSTOMITEMABIL 8 0 0 70

   CHANGECUSTOMITEMABIL 8 0 1 <$STR(S10)>

   ;CHANGECUSTOMITEMABIL 8 1 1 <$STR(S10)>

   CHANGECUSTOMITEMVALUE 8 0 = 10

   CHANGECUSTOMITEMABIL 8 0 2 0

   ChangeItemUpgradeCount 8 = 4

   SENDUPGRADEITEM

   MESSAGEBOX \\装备重生成功,星级为:★★★★

   SendMsg 0 {上古评鉴ぐ151:0:1}:{%s227:0:1}福星降临鉴定出{[四星]154:0:1}的{[<$STR(S11)>]250:0:1}

   break

   #IF

   checkitem 打造石 1

   random 4

   #ACT

   Take 打造石 1

   MOV S10 0

   GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

   CHANGECUSTOMITEMTEXT 8 上古品鉴*3星

   CHANGECUSTOMITEMTEXTCOLOR 8 250

   CHANGECUSTOMITEMABIL 8 0 0 70

   CHANGECUSTOMITEMABIL 8 0 1 <$STR(S10)>

   ;CHANGECUSTOMITEMABIL 8 1 1 <$STR(S10)>

   CHANGECUSTOMITEMVALUE 8 0 = 7

   CHANGECUSTOMITEMABIL 8 1 2 0

   ChangeItemUpgradeCount 8 = 3

   SENDUPGRADEITEM

   MESSAGEBOX \\装备重生成功,星级为:★★★

   break

   #IF

   checkitem 打造石 1

   random 2

   #ACT

   Take 打造石 1

   MOV S10 0

   GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

   CHANGECUSTOMITEMTEXT 8 上古品鉴*2星

   CHANGECUSTOMITEMTEXTCOLOR 8 250

   CHANGECUSTOMITEMABIL 8 0 0 70

   CHANGECUSTOMITEMABIL 8 0 1 <$STR(S10)>

   ;CHANGECUSTOMITEMABIL 8 1 1 <$STR(S10)>

   CHANGECUSTOMITEMVALUE 8 0 = 5

   CHANGECUSTOMITEMABIL 8 1 2 0

   ChangeItemUpgradeCount 8 = 2

   SENDUPGRADEITEM

   MESSAGEBOX \\装备重生成功,星级为:★★

   break

   #IF

   checkitem 打造石 1

   random 1

   #ACT

   Take 打造石 1

   MOV S10 0

   GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

   CHANGECUSTOMITEMTEXT 8 上古品鉴*1星

   CHANGECUSTOMITEMTEXTCOLOR 8 250

   CHANGECUSTOMITEMABIL 8 0 0 70

   CHANGECUSTOMITEMABIL 8 0 1 <$STR(S10)>

   ;CHANGECUSTOMITEMABIL 8 1 1 <$STR(S10)>

   CHANGECUSTOMITEMVALUE 8 0 = 3

   CHANGECUSTOMITEMABIL 8 0 2 0

   ChangeItemUpgradeCount 8 = 1

   SENDUPGRADEITEM

   MESSAGEBOX \\装备重生成功,星级为:★

   break

   #ELSEACT

   MESSAGEBOX \\重生失败:原因如下\\1.您没有打造石一个\\2.请集齐以上材料在来找我吧!

   break

   [@右戒改造]

   #IF

   NOT CHECKUSEITEM 7

   #ACT

   MESSAGEBOX \\这地方带装备了么?

   break

   #IF

   NOT CheckContainsTextListEx ..\QuestDiary\数据文件\品鉴抽取\装备名称.txt <$RING_L>

   #ACT

   MESSAGEBOX \\此物品禁止改造!

   break

   #IF

   checkitem 打造石 1

   random 300

   #ACT

   Take 打造石 1

   MOV S10

   MOV S11 <$CURRTEMNAME>

   GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

   CHANGECUSTOMITEMTEXT 7 上古品鉴*8星

   CHANGECUSTOMITEMTEXTCOLOR 7 250

   CHANGECUSTOMITEMABIL 7 0 0 70

   CHANGECUSTOMITEMABIL 7 0 1 <$STR(S10)>

   ;CHANGECUSTOMITEMABIL 7 1 1 <$STR(S10)>

   CHANGECUSTOMITEMVALUE 7 0 = 48

   CHANGECUSTOMITEMABIL 7 0 2 0

   ChangeItemUpgradeCount 7 = 8

   SENDUPGRADEITEM

   MESSAGEBOX \\装备重生成功,星级为:★★★★★★★★

   SendMsg 0 {上古评鉴ぐ151:0:1}:{%s227:0:1}福星降临鉴定出{[八星]154:0:1}的{[<$STR(S11)>]250:0:1}

   break

   #IF

   checkitem 打造石 1

   random 200

   #ACT

   Take 打造石 1

   MOV S10

   MOV S11 <$CURRTEMNAME>

   GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

   CHANGECUSTOMITEMTEXT 7 上古品鉴*7星

   CHANGECUSTOMITEMTEXTCOLOR 7 250

   CHANGECUSTOMITEMABIL 7 0 0 70

   CHANGECUSTOMITEMABIL 7 0 1 <$STR(S10)>

   ;CHANGECUSTOMITEMABIL 7 1 1 <$STR(S10)>

   CHANGECUSTOMITEMVALUE 7 0 = 32

   CHANGECUSTOMITEMABIL 7 0 2 0

   ChangeItemUpgradeCount 7 = 7

   SENDUPGRADEITEM

   MESSAGEBOX \\装备重生成功,星级为:★★★★★★★

   SendMsg 0 {上古评鉴ぐ151:0:1}:{%s227:0:1}福星降临鉴定出{[七星]154:0:1}的{[<$STR(S11)>]250:0:1}

   break

   #IF

   checkitem 打造石 1

   random 100

   #ACT

   Take 打造石 1

   MOV S10

   MOV S11 <$CURRTEMNAME>

   GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

   CHANGECUSTOMITEMTEXT 7 上古品鉴*6星

   CHANGECUSTOMITEMTEXTCOLOR 7 250

   CHANGECUSTOMITEMABIL 7 0 0 70

   CHANGECUSTOMITEMABIL 7 0 1 <$STR(S10)>

   ;CHANGECUSTOMITEMABIL 7 1 1 <$STR(S10)>

   CHANGECUSTOMITEMVALUE 7 0 = 22

   CHANGECUSTOMITEMABIL 7 0 2 0

   ChangeItemUpgradeCount 7 = 6

   SENDUPGRADEITEM

   MESSAGEBOX \\装备重生成功,星级为:★★★★★★

   SendMsg 0 {上古评鉴ぐ151:0:1}:{%s227:0:1}福星降临鉴定出{[六星]154:0:1}的{[<$STR(S11)>]250:0:1}

   break

   #IF

   checkitem 打造石 1

   random 50

   #ACT

   Take 打造石 1

   MOV S10

   MOV S11 <$CURRTEMNAME>

   GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

   CHANGECUSTOMITEMTEXT 7 上古品鉴*5星

   CHANGECUSTOMITEMTEXTCOLOR 7 250

   CHANGECUSTOMITEMABIL 7 0 0 70

   CHANGECUSTOMITEMABIL 7 0 1 <$STR(S10)>

   ;CHANGECUSTOMITEMABIL 7 1 1 <$STR(S10)>

   CHANGECUSTOMITEMVALUE 7 0 = 15

   CHANGECUSTOMITEMABIL 7 0 2 0

   ChangeItemUpgradeCount 7 = 5

   SENDUPGRADEITEM

   MESSAGEBOX \\装备重生成功,星级为:★★★★★

   SendMsg 0 {上古评鉴ぐ151:0:1}:{%s227:0:1}福星降临鉴定出{[五星]154:0:1}的{[<$STR(S11)>]250:0:1}

   break

   #IF

   checkitem 打造石 1

   random 15

   #ACT

   Take 打造石 1

   MOV S10

   MOV S11 <$CURRTEMNAME>

   GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

   CHANGECUSTOMITEMTEXT 7 上古品鉴*4星

   CHANGECUSTOMITEMTEXTCOLOR 7 250

   CHANGECUSTOMITEMABIL 7 0 0 70

   CHANGECUSTOMITEMABIL 7 0 1 <$STR(S10)>

   ;CHANGECUSTOMITEMABIL 7 1 1 <$STR(S10)>

   CHANGECUSTOMITEMVALUE 7 0 = 10

   CHANGECUSTOMITEMABIL 7 0 2 0

   ChangeItemUpgradeCount 7 = 4

   SENDUPGRADEITEM

   MESSAGEBOX \\装备重生成。