作者:传奇之家类别:开区脚本
更新:2022-08-27查看次数:98
[@main]
#IF
#Act
MOV S$衣服名称 <$DRESS>
MOV S$武器名称 <$WEAPON>
MOV S$头盔名称 <$HELMET>
MOV S$项链名称 <$NECKLACE>
MOV S$左手名称 <$ARMRING_R>
MOV S$右手名称 <$ARMRING_L>
MOV S$左戒名称 <$RING_R>
MOV S$右戒名称 <$RING_L>
MOV S$靴子名称 <$BOOTS>
MOV S$腰带名称 <$BELT>
MOV S$勋章名称 <$RIGHTHAND>
MOV S$宝石名称 <$CHARM>
MOV S$衣服名称A <$DRESS>
MOV S$武器名称A <$WEAPON>
MOV S$头盔名称A <$HELMET>
MOV S$项链名称A <$NECKLACE>
MOV S$左手名称A <$ARMRING_R>
MOV S$右手名称A <$ARMRING_L>
MOV S$左戒名称A <$RING_R>
MOV S$右戒名称A <$RING_L>
MOV S$靴子名称A <$BOOTS>
MOV S$腰带名称A <$BELT>
MOV S$勋章名称A <$RIGHTHAND>
MOV S$宝石名称A <$CHARM>
SetStringBlank <$STR(S$衣服名称)> 20 1
SetStringBlank <$STR(S$武器名称)> 20 1
SetStringBlank <$STR(S$头盔名称)> 20 1
SetStringBlank <$STR(S$项链名称)> 20 1
SetStringBlank <$STR(S$左手名称)> 20 1
SetStringBlank <$STR(S$右手名称)> 20 1
SetStringBlank <$STR(S$左戒名称)> 20 1
SetStringBlank <$STR(S$右戒名称)> 20 1
SetStringBlank <$STR(S$靴子名称)> 20 1
SetStringBlank <$STR(S$腰带名称)> 20 1
SetStringBlank <$STR(S$勋章名称)> 20 1
SetStringBlank <$STR(S$宝石名称)> 20 1
#say
\
<装备加星不满意可以点击打造,每次需要一颗/SCOLOR=87><[打造石]/SCOLOR=116>\
\
<[衣服]/SCOLOR=150> <打造/@衣服改造>:{<$STR(S$衣服名称)>/SCOLOR=210}<[武器]/SCOLOR=150> <打造/@武器改造>:{<$STR(S$武器名称)>/SCOLOR=210}\
<[头盔]/SCOLOR=150> <打造/@头盔改造>:{<$STR(S$头盔名称)>/SCOLOR=210}<[项链]/SCOLOR=150> <打造/@项链改造>:{<$STR(S$项链名称)>/SCOLOR=210}\
<[左手]/SCOLOR=150> <打造/@左手改造>:{<$STR(S$左手名称)>/SCOLOR=210}<[右手]/SCOLOR=150> <打造/@右手改造>:{<$STR(S$右手名称)>/SCOLOR=210}\
<[左戒]/SCOLOR=150> <打造/@左戒改造>:{<$STR(S$左戒名称)>/SCOLOR=210}<[右戒]/SCOLOR=150> <打造/@右戒改造>:{<$STR(S$右戒名称)>/SCOLOR=210}\
<[腰带]/SCOLOR=150> <打造/@腰带改造>:{<$STR(S$腰带名称)>/SCOLOR=210}<[靴子]/SCOLOR=150> <打造/@靴子改造>:{<$STR(S$靴子名称)>/SCOLOR=210}\
<[勋章]/SCOLOR=150> <打造/@勋章改造>:{<$STR(S$勋章名称)>/SCOLOR=210}<[宝石]/SCOLOR=150> <打造/@宝石改造>:{<$STR(S$宝石名称)>/SCOLOR=210}\\
\
\
\
[@宝石改造]
#IF
NOT CHECKUSEITEM 12
#ACT
MESSAGEBOX \\这地方带装备了么?
break
#IF
NOT CheckContainsTextListEx ..\QuestDiary\数据文件\品鉴抽取\装备名称.txt <$CHARM>
#ACT
MESSAGEBOX \\此物品禁止改造!
break
#IF
checkitem 打造石 1
random 300
#ACT
Take 打造石 1
MOV S10
MOV S11 <$CURRTEMNAME>
GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10
CHANGECUSTOMITEMTEXT 12 上古品鉴*8星
CHANGECUSTOMITEMTEXTCOLOR 11 250
CHANGECUSTOMITEMABIL 12 0 0 70
CHANGECUSTOMITEMABIL 12 0 1 <$STR(S10)>
;CHANGECUSTOMITEMABIL 12 1 1 <$STR(S10)>
CHANGECUSTOMITEMVALUE 12 0 = 48
CHANGECUSTOMITEMABIL 12 0 2 0
ChangeItemUpgradeCount 12 = 8
SENDUPGRADEITEM
MESSAGEBOX \\装备重生成功,星级为:★★★★★★★★
SendMsg 0 {上古评鉴ぐ151:0:1}:{%s227:0:1}福星降临鉴定出{[八星]154:0:1}的{[<$STR(S11)>]250:0:1}
break
#IF
checkitem 打造石 1
random 200
#ACT
Take 打造石 1
MOV S10
MOV S11 <$CURRTEMNAME>
GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10
CHANGECUSTOMITEMTEXT 12 上古品鉴*7星
CHANGECUSTOMITEMTEXTCOLOR 11 250
CHANGECUSTOMITEMABIL 12 0 0 70
CHANGECUSTOMITEMABIL 12 0 1 <$STR(S10)>
;CHANGECUSTOMITEMABIL 12 1 1 <$STR(S10)>
CHANGECUSTOMITEMVALUE 12 0 = 32
CHANGECUSTOMITEMABIL 12 0 2 0
ChangeItemUpgradeCount 12 = 7
SENDUPGRADEITEM
MESSAGEBOX \\装备重生成功,星级为:★★★★★★★
SendMsg 0 {上古评鉴ぐ151:0:1}:{%s227:0:1}福星降临鉴定出{[七星]154:0:1}的{[<$STR(S11)>]250:0:1}
break
#IF
checkitem 打造石 1
random 100
#ACT
Take 打造石 1
MOV S10
MOV S11 <$CURRTEMNAME>
GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10
CHANGECUSTOMITEMTEXT 12 上古品鉴*6星
CHANGECUSTOMITEMTEXTCOLOR 11 250
CHANGECUSTOMITEMABIL 12 0 0 70
CHANGECUSTOMITEMABIL 12 0 1 <$STR(S10)>
;CHANGECUSTOMITEMABIL 12 1 1 <$STR(S10)>
CHANGECUSTOMITEMVALUE 12 0 = 22
CHANGECUSTOMITEMABIL 12 0 2 0
ChangeItemUpgradeCount 12 = 6
SENDUPGRADEITEM
MESSAGEBOX \\装备重生成功,星级为:★★★★★★
SendMsg 0 {上古评鉴ぐ151:0:1}:{%s227:0:1}福星降临鉴定出{[六星]154:0:1}的{[<$STR(S11)>]250:0:1}
break
#IF
checkitem 打造石 1
random 50
#ACT
Take 打造石 1
MOV S10
MOV S11 <$CURRTEMNAME>
GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10
CHANGECUSTOMITEMTEXT 12 上古品鉴*5星
CHANGECUSTOMITEMTEXTCOLOR 11 250
CHANGECUSTOMITEMABIL 12 0 0 70
CHANGECUSTOMITEMABIL 12 0 1 <$STR(S10)>
;CHANGECUSTOMITEMABIL 12 1 1 <$STR(S10)>
CHANGECUSTOMITEMVALUE 12 0 = 15
CHANGECUSTOMITEMABIL 12 0 2 0
ChangeItemUpgradeCount 12 = 5
SENDUPGRADEITEM
MESSAGEBOX \\装备重生成功,星级为:★★★★★
SendMsg 0 {上古评鉴ぐ151:0:1}:{%s227:0:1}福星降临鉴定出{[五星]154:0:1}的{[<$STR(S11)>]250:0:1}
break
#IF
checkitem 打造石 1
random 15
#ACT
Take 打造石 1
MOV S10
MOV S11 <$CURRTEMNAME>
GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10
CHANGECUSTOMITEMTEXT 12 上古品鉴*4星
CHANGECUSTOMITEMTEXTCOLOR 11 250
CHANGECUSTOMITEMABIL 12 0 0 70
CHANGECUSTOMITEMABIL 12 0 1 <$STR(S10)>
;CHANGECUSTOMITEMABIL 12 1 1 <$STR(S10)>
CHANGECUSTOMITEMVALUE 12 0 = 10
CHANGECUSTOMITEMABIL 12 0 2 0
ChangeItemUpgradeCount 12 = 4
SENDUPGRADEITEM
MESSAGEBOX \\装备重生成功,星级为:★★★★
SendMsg 0 {上古评鉴ぐ151:0:1}:{%s227:0:1}福星降临鉴定出{[四星]154:0:1}的{[<$STR(S11)>]250:0:1}
break
#IF
checkitem 打造石 1
random 4
#ACT
Take 打造石 1
MOV S10 0
GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10
CHANGECUSTOMITEMTEXT 12 上古品鉴*3星
CHANGECUSTOMITEMTEXTCOLOR 11 250
CHANGECUSTOMITEMABIL 12 0 0 70
CHANGECUSTOMITEMABIL 12 0 1 <$STR(S10)>
;CHANGECUSTOMITEMABIL 12 1 1 <$STR(S10)>
CHANGECUSTOMITEMVALUE 12 0 = 7
CHANGECUSTOMITEMABIL 12 1 2 0
ChangeItemUpgradeCount 12 = 3
SENDUPGRADEITEM
MESSAGEBOX \\装备重生成功,星级为:★★★
break
#IF
checkitem 打造石 1
random 2
#ACT
Take 打造石 1
MOV S10 0
GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10
CHANGECUSTOMITEMTEXT 12 上古品鉴*2星
CHANGECUSTOMITEMTEXTCOLOR 11 250
CHANGECUSTOMITEMABIL 12 0 0 70
CHANGECUSTOMITEMABIL 12 0 1 <$STR(S10)>
;CHANGECUSTOMITEMABIL 12 1 1 <$STR(S10)>
CHANGECUSTOMITEMVALUE 12 0 = 5
CHANGECUSTOMITEMABIL 12 1 2 0
ChangeItemUpgradeCount 12 = 2
SENDUPGRADEITEM
MESSAGEBOX \\装备重生成功,星级为:★★
break
#IF
checkitem 打造石 1
random 1
#ACT
Take 打造石 1
MOV S10 0
GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10
CHANGECUSTOMITEMTEXT 12 上古品鉴*1星
CHANGECUSTOMITEMTEXTCOLOR 11 250
CHANGECUSTOMITEMABIL 12 0 0 70
CHANGECUSTOMITEMABIL 12 0 1 <$STR(S10)>
;CHANGECUSTOMITEMABIL 12 1 1 <$STR(S10)>
CHANGECUSTOMITEMVALUE 12 0 = 3
CHANGECUSTOMITEMABIL 12 0 2 0
ChangeItemUpgradeCount 12 = 1
SENDUPGRADEITEM
MESSAGEBOX \\装备重生成功,星级为:★
break
#ELSEACT
MESSAGEBOX \\重生失败:原因如下\\1.您没有打造石一个\\2.请集齐以上材料在来找我吧!
break
[@靴子改造]
#IF
NOT CHECKUSEITEM 11
#ACT
MESSAGEBOX \\这地方带装备了么?
break
#IF
NOT CheckContainsTextListEx ..\QuestDiary\数据文件\品鉴抽取\装备名称.txt <$BOOTS>
#ACT
MESSAGEBOX \\此物品禁止改造!
break
#IF
checkitem 打造石 1
random 300
#ACT
Take 打造石 1
MOV S10
MOV S11 <$CURRTEMNAME>
GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10
CHANGECUSTOMITEMTEXT 11 上古品鉴*8星
CHANGECUSTOMITEMTEXTCOLOR 11 250
CHANGECUSTOMITEMABIL 11 0 0 70
CHANGECUSTOMITEMABIL 11 0 1 <$STR(S10)>
;CHANGECUSTOMITEMABIL 11 1 1 <$STR(S10)>
CHANGECUSTOMITEMVALUE 11 0 = 48
CHANGECUSTOMITEMABIL 11 0 2 0
ChangeItemUpgradeCount 11 = 8
SENDUPGRADEITEM
MESSAGEBOX \\装备重生成功,星级为:★★★★★★★★
SendMsg 0 {上古评鉴ぐ151:0:1}:{%s227:0:1}福星降临鉴定出{[八星]154:0:1}的{[<$STR(S11)>]250:0:1}
break
#IF
checkitem 打造石 1
random 200
#ACT
Take 打造石 1
MOV S10
MOV S11 <$CURRTEMNAME>
GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10
CHANGECUSTOMITEMTEXT 11 上古品鉴*7星
CHANGECUSTOMITEMTEXTCOLOR 11 250
CHANGECUSTOMITEMABIL 11 0 0 70
CHANGECUSTOMITEMABIL 11 0 1 <$STR(S10)>
;CHANGECUSTOMITEMABIL 11 1 1 <$STR(S10)>
CHANGECUSTOMITEMVALUE 11 0 = 32
CHANGECUSTOMITEMABIL 11 0 2 0
ChangeItemUpgradeCount 11 = 7
SENDUPGRADEITEM
MESSAGEBOX \\装备重生成功,星级为:★★★★★★★
SendMsg 0 {上古评鉴ぐ151:0:1}:{%s227:0:1}福星降临鉴定出{[七星]154:0:1}的{[<$STR(S11)>]250:0:1}
break
#IF
checkitem 打造石 1
random 100
#ACT
Take 打造石 1
MOV S10
MOV S11 <$CURRTEMNAME>
GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10
CHANGECUSTOMITEMTEXT 11 上古品鉴*6星
CHANGECUSTOMITEMTEXTCOLOR 11 250
CHANGECUSTOMITEMABIL 11 0 0 70
CHANGECUSTOMITEMABIL 11 0 1 <$STR(S10)>
;CHANGECUSTOMITEMABIL 11 1 1 <$STR(S10)>
CHANGECUSTOMITEMVALUE 11 0 = 22
CHANGECUSTOMITEMABIL 11 0 2 0
ChangeItemUpgradeCount 11 = 6
SENDUPGRADEITEM
MESSAGEBOX \\装备重生成功,星级为:★★★★★★
SendMsg 0 {上古评鉴ぐ151:0:1}:{%s227:0:1}福星降临鉴定出{[六星]154:0:1}的{[<$STR(S11)>]250:0:1}
break
#IF
checkitem 打造石 1
random 50
#ACT
Take 打造石 1
MOV S10
MOV S11 <$CURRTEMNAME>
GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10
CHANGECUSTOMITEMTEXT 11 上古品鉴*5星
CHANGECUSTOMITEMTEXTCOLOR 11 250
CHANGECUSTOMITEMABIL 11 0 0 70
CHANGECUSTOMITEMABIL 11 0 1 <$STR(S10)>
;CHANGECUSTOMITEMABIL 11 1 1 <$STR(S10)>
CHANGECUSTOMITEMVALUE 11 0 = 15
CHANGECUSTOMITEMABIL 11 0 2 0
ChangeItemUpgradeCount 11 = 5
SENDUPGRADEITEM
MESSAGEBOX \\装备重生成功,星级为:★★★★★
SendMsg 0 {上古评鉴ぐ151:0:1}:{%s227:0:1}福星降临鉴定出{[五星]154:0:1}的{[<$STR(S11)>]250:0:1}
break
#IF
checkitem 打造石 1
random 15
#ACT
Take 打造石 1
MOV S10
MOV S11 <$CURRTEMNAME>
GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10
CHANGECUSTOMITEMTEXT 11 上古品鉴*4星
CHANGECUSTOMITEMTEXTCOLOR 11 250
CHANGECUSTOMITEMABIL 11 0 0 70
CHANGECUSTOMITEMABIL 11 0 1 <$STR(S10)>
;CHANGECUSTOMITEMABIL 11 1 1 <$STR(S10)>
CHANGECUSTOMITEMVALUE 11 0 = 10
CHANGECUSTOMITEMABIL 11 0 2 0
ChangeItemUpgradeCount 11 = 4
SENDUPGRADEITEM
MESSAGEBOX \\装备重生成功,星级为:★★★★
SendMsg 0 {上古评鉴ぐ151:0:1}:{%s227:0:1}福星降临鉴定出{[四星]154:0:1}的{[<$STR(S11)>]250:0:1}
break
#IF
checkitem 打造石 1
random 4
#ACT
Take 打造石 1
MOV S10 0
GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10
CHANGECUSTOMITEMTEXT 11 上古品鉴*3星
CHANGECUSTOMITEMTEXTCOLOR 11 250
CHANGECUSTOMITEMABIL 11 0 0 70
CHANGECUSTOMITEMABIL 11 0 1 <$STR(S10)>
;CHANGECUSTOMITEMABIL 11 1 1 <$STR(S10)>
CHANGECUSTOMITEMVALUE 11 0 = 7
CHANGECUSTOMITEMABIL 11 1 2 0
ChangeItemUpgradeCount 11 = 3
SENDUPGRADEITEM
MESSAGEBOX \\装备重生成功,星级为:★★★
break
#IF
checkitem 打造石 1
random 2
#ACT
Take 打造石 1
MOV S10 0
GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10
CHANGECUSTOMITEMTEXT 11 上古品鉴*2星
CHANGECUSTOMITEMTEXTCOLOR 11 250
CHANGECUSTOMITEMABIL 11 0 0 70
CHANGECUSTOMITEMABIL 11 0 1 <$STR(S10)>
;CHANGECUSTOMITEMABIL 11 1 1 <$STR(S10)>
CHANGECUSTOMITEMVALUE 11 0 = 5
CHANGECUSTOMITEMABIL 11 1 2 0
ChangeItemUpgradeCount 11 = 2
SENDUPGRADEITEM
MESSAGEBOX \\装备重生成功,星级为:★★
break
#IF
checkitem 打造石 1
random 1
#ACT
Take 打造石 1
MOV S10 0
GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10
CHANGECUSTOMITEMTEXT 11 上古品鉴*1星
CHANGECUSTOMITEMTEXTCOLOR 11 250
CHANGECUSTOMITEMABIL 11 0 0 70
CHANGECUSTOMITEMABIL 11 0 1 <$STR(S10)>
;CHANGECUSTOMITEMABIL 11 1 1 <$STR(S10)>
CHANGECUSTOMITEMVALUE 11 0 = 3
CHANGECUSTOMITEMABIL 11 0 2 0
ChangeItemUpgradeCount 11 = 1
SENDUPGRADEITEM
MESSAGEBOX \\装备重生成功,星级为:★
break
#ELSEACT
MESSAGEBOX \\重生失败:原因如下\\1.您没有打造石一个\\2.请集齐以上材料在来找我吧!
break
[@腰带改造]
#IF
NOT CHECKUSEITEM 10
#ACT
MESSAGEBOX \\这地方带装备了么?
break
#IF
NOT CheckContainsTextListEx ..\QuestDiary\数据文件\品鉴抽取\装备名称.txt <$BELT>
#ACT
MESSAGEBOX \\此物品禁止改造!
break
#IF
checkitem 打造石 1
random 300
#ACT
Take 打造石 1
MOV S10
MOV S11 <$CURRTEMNAME>
GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10
CHANGECUSTOMITEMTEXT 10 上古品鉴*8星
CHANGECUSTOMITEMTEXTCOLOR 10 250
CHANGECUSTOMITEMABIL 10 0 0 70
CHANGECUSTOMITEMABIL 10 0 1 <$STR(S10)>
;CHANGECUSTOMITEMABIL 10 1 1 <$STR(S10)>
CHANGECUSTOMITEMVALUE 10 0 = 48
CHANGECUSTOMITEMABIL 10 0 2 0
ChangeItemUpgradeCount 10 = 8
SENDUPGRADEITEM
MESSAGEBOX \\装备重生成功,星级为:★★★★★★★★
SendMsg 0 {上古评鉴ぐ151:0:1}:{%s227:0:1}福星降临鉴定出{[八星]154:0:1}的{[<$STR(S11)>]250:0:1}
break
#IF
checkitem 打造石 1
random 200
#ACT
Take 打造石 1
MOV S10
MOV S11 <$CURRTEMNAME>
GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10
CHANGECUSTOMITEMTEXT 10 上古品鉴*7星
CHANGECUSTOMITEMTEXTCOLOR 10 250
CHANGECUSTOMITEMABIL 10 0 0 70
CHANGECUSTOMITEMABIL 10 0 1 <$STR(S10)>
;CHANGECUSTOMITEMABIL 10 1 1 <$STR(S10)>
CHANGECUSTOMITEMVALUE 10 0 = 32
CHANGECUSTOMITEMABIL 10 0 2 0
ChangeItemUpgradeCount 10 = 7
SENDUPGRADEITEM
MESSAGEBOX \\装备重生成功,星级为:★★★★★★★
SendMsg 0 {上古评鉴ぐ151:0:1}:{%s227:0:1}福星降临鉴定出{[七星]154:0:1}的{[<$STR(S11)>]250:0:1}
break
#IF
checkitem 打造石 1
random 100
#ACT
Take 打造石 1
MOV S10
MOV S11 <$CURRTEMNAME>
GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10
CHANGECUSTOMITEMTEXT 10 上古品鉴*6星
CHANGECUSTOMITEMTEXTCOLOR 10 250
CHANGECUSTOMITEMABIL 10 0 0 70
CHANGECUSTOMITEMABIL 10 0 1 <$STR(S10)>
;CHANGECUSTOMITEMABIL 10 1 1 <$STR(S10)>
CHANGECUSTOMITEMVALUE 10 0 = 22
CHANGECUSTOMITEMABIL 10 0 2 0
ChangeItemUpgradeCount 10 = 6
SENDUPGRADEITEM
MESSAGEBOX \\装备重生成功,星级为:★★★★★★
SendMsg 0 {上古评鉴ぐ151:0:1}:{%s227:0:1}福星降临鉴定出{[六星]154:0:1}的{[<$STR(S11)>]250:0:1}
break
#IF
checkitem 打造石 1
random 50
#ACT
Take 打造石 1
MOV S10
MOV S11 <$CURRTEMNAME>
GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10
CHANGECUSTOMITEMTEXT 10 上古品鉴*5星
CHANGECUSTOMITEMTEXTCOLOR 10 250
CHANGECUSTOMITEMABIL 10 0 0 70
CHANGECUSTOMITEMABIL 10 0 1 <$STR(S10)>
;CHANGECUSTOMITEMABIL 10 1 1 <$STR(S10)>
CHANGECUSTOMITEMVALUE 10 0 = 15
CHANGECUSTOMITEMABIL 10 0 2 0
ChangeItemUpgradeCount 10 = 5
SENDUPGRADEITEM
MESSAGEBOX \\装备重生成功,星级为:★★★★★
SendMsg 0 {上古评鉴ぐ151:0:1}:{%s227:0:1}福星降临鉴定出{[五星]154:0:1}的{[<$STR(S11)>]250:0:1}
break
#IF
checkitem 打造石 1
random 15
#ACT
Take 打造石 1
MOV S10
MOV S11 <$CURRTEMNAME>
GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10
CHANGECUSTOMITEMTEXT 10 上古品鉴*4星
CHANGECUSTOMITEMTEXTCOLOR 10 250
CHANGECUSTOMITEMABIL 10 0 0 70
CHANGECUSTOMITEMABIL 10 0 1 <$STR(S10)>
;CHANGECUSTOMITEMABIL 10 1 1 <$STR(S10)>
CHANGECUSTOMITEMVALUE 10 0 = 10
CHANGECUSTOMITEMABIL 10 0 2 0
ChangeItemUpgradeCount 10 = 4
SENDUPGRADEITEM
MESSAGEBOX \\装备重生成功,星级为:★★★★
SendMsg 0 {上古评鉴ぐ151:0:1}:{%s227:0:1}福星降临鉴定出{[四星]154:0:1}的{[<$STR(S11)>]250:0:1}
break
#IF
checkitem 打造石 1
random 4
#ACT
Take 打造石 1
MOV S10 0
GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10
CHANGECUSTOMITEMTEXT 10 上古品鉴*3星
CHANGECUSTOMITEMTEXTCOLOR 10 250
CHANGECUSTOMITEMABIL 10 0 0 70
CHANGECUSTOMITEMABIL 10 0 1 <$STR(S10)>
;CHANGECUSTOMITEMABIL 10 1 1 <$STR(S10)>
CHANGECUSTOMITEMVALUE 10 0 = 7
CHANGECUSTOMITEMABIL 10 1 2 0
ChangeItemUpgradeCount 10 = 3
SENDUPGRADEITEM
MESSAGEBOX \\装备重生成功,星级为:★★★
break
#IF
checkitem 打造石 1
random 2
#ACT
Take 打造石 1
MOV S10 0
GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10
CHANGECUSTOMITEMTEXT 10 上古品鉴*2星
CHANGECUSTOMITEMTEXTCOLOR 10 250
CHANGECUSTOMITEMABIL 10 0 0 70
CHANGECUSTOMITEMABIL 10 0 1 <$STR(S10)>
;CHANGECUSTOMITEMABIL 10 1 1 <$STR(S10)>
CHANGECUSTOMITEMVALUE 10 0 = 5
CHANGECUSTOMITEMABIL 10 1 2 0
ChangeItemUpgradeCount 10 = 2
SENDUPGRADEITEM
MESSAGEBOX \\装备重生成功,星级为:★★
break
#IF
checkitem 打造石 1
random 1
#ACT
Take 打造石 1
MOV S10 0
GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10
CHANGECUSTOMITEMTEXT 10 上古品鉴*1星
CHANGECUSTOMITEMTEXTCOLOR 10 250
CHANGECUSTOMITEMABIL 10 0 0 70
CHANGECUSTOMITEMABIL 10 0 1 <$STR(S10)>
;CHANGECUSTOMITEMABIL 10 1 1 <$STR(S10)>
CHANGECUSTOMITEMVALUE 10 0 = 3
CHANGECUSTOMITEMABIL 10 0 2 0
ChangeItemUpgradeCount 10 = 1
SENDUPGRADEITEM
MESSAGEBOX \\装备重生成功,星级为:★
break
#ELSEACT
MESSAGEBOX \\重生失败:原因如下\\1.您没有打造石一个\\2.请集齐以上材料在来找我吧!
break
[@左戒改造]
#IF
NOT CHECKUSEITEM 8
#ACT
MESSAGEBOX \\这地方带装备了么?
break
#IF
NOT CheckContainsTextListEx ..\QuestDiary\数据文件\品鉴抽取\装备名称.txt <$RING_R>
#ACT
MESSAGEBOX \\此物品禁止改造!
break
#IF
checkitem 打造石 1
random 300
#ACT
Take 打造石 1
MOV S10
MOV S11 <$CURRTEMNAME>
GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10
CHANGECUSTOMITEMTEXT 8 上古品鉴*8星
CHANGECUSTOMITEMTEXTCOLOR 8 250
CHANGECUSTOMITEMABIL 8 0 0 70
CHANGECUSTOMITEMABIL 8 0 1 <$STR(S10)>
;CHANGECUSTOMITEMABIL 8 1 1 <$STR(S10)>
CHANGECUSTOMITEMVALUE 8 0 = 48
CHANGECUSTOMITEMABIL 8 0 2 0
ChangeItemUpgradeCount 8 = 8
SENDUPGRADEITEM
MESSAGEBOX \\装备重生成功,星级为:★★★★★★★★
SendMsg 0 {上古评鉴ぐ151:0:1}:{%s227:0:1}福星降临鉴定出{[八星]154:0:1}的{[<$STR(S11)>]250:0:1}
break
#IF
checkitem 打造石 1
random 200
#ACT
Take 打造石 1
MOV S10
MOV S11 <$CURRTEMNAME>
GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10
CHANGECUSTOMITEMTEXT 8 上古品鉴*7星
CHANGECUSTOMITEMTEXTCOLOR 8 250
CHANGECUSTOMITEMABIL 8 0 0 70
CHANGECUSTOMITEMABIL 8 0 1 <$STR(S10)>
;CHANGECUSTOMITEMABIL 8 1 1 <$STR(S10)>
CHANGECUSTOMITEMVALUE 8 0 = 32
CHANGECUSTOMITEMABIL 8 0 2 0
ChangeItemUpgradeCount 8 = 7
SENDUPGRADEITEM
MESSAGEBOX \\装备重生成功,星级为:★★★★★★★
SendMsg 0 {上古评鉴ぐ151:0:1}:{%s227:0:1}福星降临鉴定出{[七星]154:0:1}的{[<$STR(S11)>]250:0:1}
break
#IF
checkitem 打造石 1
random 100
#ACT
Take 打造石 1
MOV S10
MOV S11 <$CURRTEMNAME>
GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10
CHANGECUSTOMITEMTEXT 8 上古品鉴*6星
CHANGECUSTOMITEMTEXTCOLOR 8 250
CHANGECUSTOMITEMABIL 8 0 0 70
CHANGECUSTOMITEMABIL 8 0 1 <$STR(S10)>
;CHANGECUSTOMITEMABIL 8 1 1 <$STR(S10)>
CHANGECUSTOMITEMVALUE 8 0 = 22
CHANGECUSTOMITEMABIL 8 0 2 0
ChangeItemUpgradeCount 8 = 6
SENDUPGRADEITEM
MESSAGEBOX \\装备重生成功传奇脚本,星级为:★★★★★★
SendMsg 0 {上古评鉴ぐ151:0:1}:{%s227:0:1}福星降临鉴定出{[六星]154:0:1}的{[<$STR(S11)>]250:0:1}
break
#IF
checkitem 打造石 1
random 50
#ACT
Take 打造石 1
MOV S10
MOV S11 <$CURRTEMNAME>
GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10
CHANGECUSTOMITEMTEXT 8 上古品鉴*5星
CHANGECUSTOMITEMTEXTCOLOR 8 250
CHANGECUSTOMITEMABIL 8 0 0 70
CHANGECUSTOMITEMABIL 8 0 1 <$STR(S10)>
;CHANGECUSTOMITEMABIL 8 1 1 <$STR(S10)>
CHANGECUSTOMITEMVALUE 8 0 = 15
CHANGECUSTOMITEMABIL 8 0 2 0
ChangeItemUpgradeCount 8 = 5
SENDUPGRADEITEM
MESSAGEBOX \\装备重生成功,星级为:★★★★★
SendMsg 0 {上古评鉴ぐ151:0:1}:{%s227:0:1}福星降临鉴定出{[五星]154:0:1}的{[<$STR(S11)>]250:0:1}
break
#IF
checkitem 打造石 1
random 15
#ACT
Take 打造石 1
MOV S10
MOV S11 <$CURRTEMNAME>
GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10
CHANGECUSTOMITEMTEXT 8 上古品鉴*4星
CHANGECUSTOMITEMTEXTCOLOR 8 250
CHANGECUSTOMITEMABIL 8 0 0 70
CHANGECUSTOMITEMABIL 8 0 1 <$STR(S10)>
;CHANGECUSTOMITEMABIL 8 1 1 <$STR(S10)>
CHANGECUSTOMITEMVALUE 8 0 = 10
CHANGECUSTOMITEMABIL 8 0 2 0
ChangeItemUpgradeCount 8 = 4
SENDUPGRADEITEM
MESSAGEBOX \\装备重生成功,星级为:★★★★
SendMsg 0 {上古评鉴ぐ151:0:1}:{%s227:0:1}福星降临鉴定出{[四星]154:0:1}的{[<$STR(S11)>]250:0:1}
break
#IF
checkitem 打造石 1
random 4
#ACT
Take 打造石 1
MOV S10 0
GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10
CHANGECUSTOMITEMTEXT 8 上古品鉴*3星
CHANGECUSTOMITEMTEXTCOLOR 8 250
CHANGECUSTOMITEMABIL 8 0 0 70
CHANGECUSTOMITEMABIL 8 0 1 <$STR(S10)>
;CHANGECUSTOMITEMABIL 8 1 1 <$STR(S10)>
CHANGECUSTOMITEMVALUE 8 0 = 7
CHANGECUSTOMITEMABIL 8 1 2 0
ChangeItemUpgradeCount 8 = 3
SENDUPGRADEITEM
MESSAGEBOX \\装备重生成功,星级为:★★★
break
#IF
checkitem 打造石 1
random 2
#ACT
Take 打造石 1
MOV S10 0
GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10
CHANGECUSTOMITEMTEXT 8 上古品鉴*2星
CHANGECUSTOMITEMTEXTCOLOR 8 250
CHANGECUSTOMITEMABIL 8 0 0 70
CHANGECUSTOMITEMABIL 8 0 1 <$STR(S10)>
;CHANGECUSTOMITEMABIL 8 1 1 <$STR(S10)>
CHANGECUSTOMITEMVALUE 8 0 = 5
CHANGECUSTOMITEMABIL 8 1 2 0
ChangeItemUpgradeCount 8 = 2
SENDUPGRADEITEM
MESSAGEBOX \\装备重生成功,星级为:★★
break
#IF
checkitem 打造石 1
random 1
#ACT
Take 打造石 1
MOV S10 0
GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10
CHANGECUSTOMITEMTEXT 8 上古品鉴*1星
CHANGECUSTOMITEMTEXTCOLOR 8 250
CHANGECUSTOMITEMABIL 8 0 0 70
CHANGECUSTOMITEMABIL 8 0 1 <$STR(S10)>
;CHANGECUSTOMITEMABIL 8 1 1 <$STR(S10)>
CHANGECUSTOMITEMVALUE 8 0 = 3
CHANGECUSTOMITEMABIL 8 0 2 0
ChangeItemUpgradeCount 8 = 1
SENDUPGRADEITEM
MESSAGEBOX \\装备重生成功,星级为:★
break
#ELSEACT
MESSAGEBOX \\重生失败:原因如下\\1.您没有打造石一个\\2.请集齐以上材料在来找我吧!
break
[@右戒改造]
#IF
NOT CHECKUSEITEM 7
#ACT
MESSAGEBOX \\这地方带装备了么?
break
#IF
NOT CheckContainsTextListEx ..\QuestDiary\数据文件\品鉴抽取\装备名称.txt <$RING_L>
#ACT
MESSAGEBOX \\此物品禁止改造!
break
#IF
checkitem 打造石 1
random 300
#ACT
Take 打造石 1
MOV S10
MOV S11 <$CURRTEMNAME>
GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10
CHANGECUSTOMITEMTEXT 7 上古品鉴*8星
CHANGECUSTOMITEMTEXTCOLOR 7 250
CHANGECUSTOMITEMABIL 7 0 0 70
CHANGECUSTOMITEMABIL 7 0 1 <$STR(S10)>
;CHANGECUSTOMITEMABIL 7 1 1 <$STR(S10)>
CHANGECUSTOMITEMVALUE 7 0 = 48
CHANGECUSTOMITEMABIL 7 0 2 0
ChangeItemUpgradeCount 7 = 8
SENDUPGRADEITEM
MESSAGEBOX \\装备重生成功,星级为:★★★★★★★★
SendMsg 0 {上古评鉴ぐ151:0:1}:{%s227:0:1}福星降临鉴定出{[八星]154:0:1}的{[<$STR(S11)>]250:0:1}
break
#IF
checkitem 打造石 1
random 200
#ACT
Take 打造石 1
MOV S10
MOV S11 <$CURRTEMNAME>
GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10
CHANGECUSTOMITEMTEXT 7 上古品鉴*7星
CHANGECUSTOMITEMTEXTCOLOR 7 250
CHANGECUSTOMITEMABIL 7 0 0 70
CHANGECUSTOMITEMABIL 7 0 1 <$STR(S10)>
;CHANGECUSTOMITEMABIL 7 1 1 <$STR(S10)>
CHANGECUSTOMITEMVALUE 7 0 = 32
CHANGECUSTOMITEMABIL 7 0 2 0
ChangeItemUpgradeCount 7 = 7
SENDUPGRADEITEM
MESSAGEBOX \\装备重生成功,星级为:★★★★★★★
SendMsg 0 {上古评鉴ぐ151:0:1}:{%s227:0:1}福星降临鉴定出{[七星]154:0:1}的{[<$STR(S11)>]250:0:1}
break
#IF
checkitem 打造石 1
random 100
#ACT
Take 打造石 1
MOV S10
MOV S11 <$CURRTEMNAME>
GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10
CHANGECUSTOMITEMTEXT 7 上古品鉴*6星
CHANGECUSTOMITEMTEXTCOLOR 7 250
CHANGECUSTOMITEMABIL 7 0 0 70
CHANGECUSTOMITEMABIL 7 0 1 <$STR(S10)>
;CHANGECUSTOMITEMABIL 7 1 1 <$STR(S10)>
CHANGECUSTOMITEMVALUE 7 0 = 22
CHANGECUSTOMITEMABIL 7 0 2 0
ChangeItemUpgradeCount 7 = 6
SENDUPGRADEITEM
MESSAGEBOX \\装备重生成功,星级为:★★★★★★
SendMsg 0 {上古评鉴ぐ151:0:1}:{%s227:0:1}福星降临鉴定出{[六星]154:0:1}的{[<$STR(S11)>]250:0:1}
break
#IF
checkitem 打造石 1
random 50
#ACT
Take 打造石 1
MOV S10
MOV S11 <$CURRTEMNAME>
GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10
CHANGECUSTOMITEMTEXT 7 上古品鉴*5星
CHANGECUSTOMITEMTEXTCOLOR 7 250
CHANGECUSTOMITEMABIL 7 0 0 70
CHANGECUSTOMITEMABIL 7 0 1 <$STR(S10)>
;CHANGECUSTOMITEMABIL 7 1 1 <$STR(S10)>
CHANGECUSTOMITEMVALUE 7 0 = 15
CHANGECUSTOMITEMABIL 7 0 2 0
ChangeItemUpgradeCount 7 = 5
SENDUPGRADEITEM
MESSAGEBOX \\装备重生成功,星级为:★★★★★
SendMsg 0 {上古评鉴ぐ151:0:1}:{%s227:0:1}福星降临鉴定出{[五星]154:0:1}的{[<$STR(S11)>]250:0:1}
break
#IF
checkitem 打造石 1
random 15
#ACT
Take 打造石 1
MOV S10
MOV S11 <$CURRTEMNAME>
GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10
CHANGECUSTOMITEMTEXT 7 上古品鉴*4星
CHANGECUSTOMITEMTEXTCOLOR 7 250
CHANGECUSTOMITEMABIL 7 0 0 70
CHANGECUSTOMITEMABIL 7 0 1 <$STR(S10)>
;CHANGECUSTOMITEMABIL 7 1 1 <$STR(S10)>
CHANGECUSTOMITEMVALUE 7 0 = 10
CHANGECUSTOMITEMABIL 7 0 2 0
ChangeItemUpgradeCount 7 = 4
SENDUPGRADEITEM
MESSAGEBOX \\装备重生成。